sInterface is designed to be hackable. There are no profiles; components are independant; there is no dependency on WTF/
. Transfer configurations between PCs by taking only your sInterface_Configuration
directory.
Make changes in a code editor, then hit /rl
in-game.
Create the directory sInterface_Config
in your _retail_/Interface/AddOns
directory
sInterface has an optional dependency, meaning that WoW will load your configuration addon before sInterface
Toc files are the entrypoint to an addon. They contain metadata and list all files that the addon needs. Documentation
Create sInterface_Config.toc
## Interface: 90002
## Title: sInterface Config
## Notes: User customisation
core.lua
Your toc file references core.lua
, so we need to create the file for the addon to work
Create core.lua
sInterface_Config = {}
local C = sInterface_Config
print("Hello World!")
Reload your interface with /rl
or /reload
and look at the chat for your message. You may need to restart your game client before sInterface_Config is loaded
The variable sInterface_Config is important because it's what sInterface looks for when applying your configuration.
So far the addon loads and prints Hello World!, but doesn't change any elements. sInterface has a config.default
directory containing all the supported configuration options. You can mix and match any of the options in your own addon.
For example, if you want to: reposition actionbar 1; permanently show it; and disable the chat module in favour of Glass/Prat/etc then you could add this to the bottom of your core.lua
:
C["actionbars"] = {
bar1 = {
framePoint = { "CENTER", UIParent, "BOTTOM", 0, 150 },
frameVisibility = "show"
}
}
C["chat"] = {
enabled = false
}